Final Fantasy 7 Remake, Rebirth, and Revelation

The fact that it's episodic increases the likelihood of at least one part this year I'd have thought.

But at the moment it's all still very vague. I can see where you could feasibly split the story into episodes from the original - the whole Midgar section seems like the obvious candidate for a first episode (especially since that's all we've seen so far) but that's the bit (excluding the drag section) that excites me the least.
 
No the Midgar bit and the escape from it has the potential to be amazing! They're gonna be able to render all sorts of amazing graphics and have you explore more parts of its dystopia. Although don't some of the spinoff games/films go into the backstory of Midgar and Shinra Corp?

Meanwhile, I'm looking forward to the slap-off with SCARLETT :disco:
 
Last edited:
Although don't some of the spinoff games/films go into the backstory of Midgar and Shinra Corp?

Yes - I suppose that's why I'm less enthusiastic about it. Obviously this won't be the same Midgar that was rendered in Crisis Core, but it's the area most revisited in the spin-off games. And I suppose in terms of a big industrial city, it's not really UNIQUE from a lot of other RPG's.
 
An interview with the producer of the re-make. Apparently they still can't/won't go into specifics about materia, world maps, etc. but it's still interesting to see how it looks to be panning out:

Fans have been asking for a FFVII remake for years. What about the gaming landscape makes now the right time?
The landscape was one thing, but it was more that we’d been working on the XIII series for the last 10 years. My team and I were mainly focused on that project. Final Fantasy VII Remake would be an equivalent – or even greater – project in terms of scale, and so it would have been hard to do both at the same time. After XIII ended, of course XV is currently being developed by [Hajime] Tabata-san’s team, so it presented a time when we can fully place our focus on the Final Fantasy VII Remake.

When the remake was first announced, there was some confusion among fans about its multi-part format. Is comparing it to the Final Fantasy XIII saga fair in that regard? Will each entry have that kind of scope?
It will essentially be a full-scale game for each part of the multi-part series. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory, in a sense. Whereas with Final Fantasy VII Remake, we already have a preexisting story, so it wouldn’t really make sense if that isn’t encompassed in the multi-part series, and it wouldn’t make sense to remake it if we don’t encompass that that entire story.

With regards to the current HD capacity and volume, the idea is that we wouldn’t be able to encompass it all in just one installment. So, if we’re just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game.

Have you decided how many installments there will be?
Yeah, we do have an idea on the project side in terms of how many installments it may consist of, but unfortunately, we can’t share that at the moment. Of course, as we’re creating and developing the scenario and the stories, these are things that move in real time. So, the plan may change along the way. But, that said, we do have a vision for how many installments it will consist of.

The Compilation of Final Fantasy VII added new wrinkles to the story and lore behind the game. How is the team approaching the integration of those new elements into the remake?
It’s not to say that all or some of the characters from the spin-offs or other Compilation works will appear in the remake, but if there are any areas where we can use the settings or the characters, we do want to try to incorporate it in there, so it gives off that sense of nuance and those other stories existing.

So, there isn’t any pressure to include every character and storyline from the Compilation content?
Yes, there may be instances where the characters appear themselves, or are just referenced in dialogue. But, of course, it would be difficult to follow up on everything that happened in this universe. So, maybe some of the characters who weren’t as famous won’t appear or be mentioned. But in terms of the characters and instances that remain in the memories of our fans, we do want to try our best to integrate that in some fashion in the world.

Some fans seem to want a remake that is mainly visual upgrades, with none of the story or gameplay altered. Was that ever considered for the project?
The starting point was – and our executive producer [Shinji] Hashimoto-san has mentioned this – it would even be okay if we just upped the graphics to the quality of Advent Children. But, in terms of game styles and battle systems, it’s been 20 years since the original, and a lot has changed. Trends have changed, and I believed that we needed to revisit and rethink that aspect for the remake.

What drove the decision to move away from the traditional turn-based system toward action-focused combat?
We haven’t completely transitioned into action, but as our director [Tetsuya] Nomura-san says, Final Fantasy (in terms of action games) is best represented by Dissidia in the current landscape. In terms of the Final Fantasy action battles people have experienced themselves, that is most familiar to them these days. In terms of the image of the battle system, that’s where we’re getting the feel from. It won’t be as action-focused as Dissidia, of course, but the the visuals and how the gameplay feels in essence will be drawn from that Dissidia-esque style.

Not many creators have the chance to revisit a previous project like this. For you personally, is there any aspect of FFVII that you’re looking forward to bringing back to life?
That’s a difficult question. There are certain scenes that are ingrained in the memories of our fans – like Cloud dressing a female, or that impactful Aerith scene. At that time, that was the latest technology and the latest graphics, but now it does look a little bit cheap as far as how it looks graphically and how those scenes are staged. So, everyone’s probably wondering how those scenes will be brought back to life in current, realistic graphics and how they will be expressed. And I myself am interested in that, but it’s also a challenge. For all of those scenes that people remember, I’m wondering how we can meet expectations and express them properly in current-gen graphics.

I’m sure there are areas that our fans want to see how we can change, and areas that they don’t want changed. The opinions of our fans are probably split on a lot of those elements, so determining from a development standpoint where we’ll be more true to the original versus where we change is something we hope to grasp through communicating with our fans. Also, while we want to understand their concerns, we also want to get them excited for the story and seeing how it can be revamped and refreshed.

So, even if you’re familiar with the story, there’s still an opportunity to be surprised?
Definitely. We have archived versions of our games, and a lot of times, people buy them and it starts off with nostalgia – but after that, you’re essentially following the story you already know. That experience starts to diminish as you proceed through the game and the interest level starts to decline. If it’s just nostalgia, it’s just a matter of following the story, and there wouldn’t be any surprises. So, in that sense, we want to balance out the areas we would like change versus the areas we don’t in order to have that nostalgia, but also the surprises.

Do you see the larger iconic plot points as an opportunity to surprise fans, or are there things that you and the team consider untouchable?
I, along with Nomura-san and [Kazushige] Nojima-san – who are involved with the remake – were involved with the original Final Fantasy VII. We were the people who created it, so in that sense, we don’t think anything is untouchable. That isn’t to say we’re changing everything!

Of course, within Square Enix and across the globe, there are people who think it’s on this holy scale. That there isn’t anything we can touch or play around with. But we believe we know the balance between what can be changed versus what needs to be protected.

I love that the issue of Cloud's cross-dressing is apparently causing such a "challenge" :D

That fact that each game is potentially as big as XIII makes me think that this whole project could take YEARS to be fully released.
 
An interview with the producer of the re-make. Apparently they still can't/won't go into specifics about materia, world maps, etc. but it's still interesting to see how it looks to be panning out:

Fans have been asking for a FFVII remake for years. What about the gaming landscape makes now the right time?
The landscape was one thing, but it was more that we’d been working on the XIII series for the last 10 years. My team and I were mainly focused on that project. Final Fantasy VII Remake would be an equivalent – or even greater – project in terms of scale, and so it would have been hard to do both at the same time. After XIII ended, of course XV is currently being developed by [Hajime] Tabata-san’s team, so it presented a time when we can fully place our focus on the Final Fantasy VII Remake.

When the remake was first announced, there was some confusion among fans about its multi-part format. Is comparing it to the Final Fantasy XIII saga fair in that regard? Will each entry have that kind of scope?
It will essentially be a full-scale game for each part of the multi-part series. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory, in a sense. Whereas with Final Fantasy VII Remake, we already have a preexisting story, so it wouldn’t really make sense if that isn’t encompassed in the multi-part series, and it wouldn’t make sense to remake it if we don’t encompass that that entire story.

With regards to the current HD capacity and volume, the idea is that we wouldn’t be able to encompass it all in just one installment. So, if we’re just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game.

Have you decided how many installments there will be?
Yeah, we do have an idea on the project side in terms of how many installments it may consist of, but unfortunately, we can’t share that at the moment. Of course, as we’re creating and developing the scenario and the stories, these are things that move in real time. So, the plan may change along the way. But, that said, we do have a vision for how many installments it will consist of.

The Compilation of Final Fantasy VII added new wrinkles to the story and lore behind the game. How is the team approaching the integration of those new elements into the remake?
It’s not to say that all or some of the characters from the spin-offs or other Compilation works will appear in the remake, but if there are any areas where we can use the settings or the characters, we do want to try to incorporate it in there, so it gives off that sense of nuance and those other stories existing.

So, there isn’t any pressure to include every character and storyline from the Compilation content?
Yes, there may be instances where the characters appear themselves, or are just referenced in dialogue. But, of course, it would be difficult to follow up on everything that happened in this universe. So, maybe some of the characters who weren’t as famous won’t appear or be mentioned. But in terms of the characters and instances that remain in the memories of our fans, we do want to try our best to integrate that in some fashion in the world.

Some fans seem to want a remake that is mainly visual upgrades, with none of the story or gameplay altered. Was that ever considered for the project?
The starting point was – and our executive producer [Shinji] Hashimoto-san has mentioned this – it would even be okay if we just upped the graphics to the quality of Advent Children. But, in terms of game styles and battle systems, it’s been 20 years since the original, and a lot has changed. Trends have changed, and I believed that we needed to revisit and rethink that aspect for the remake.

What drove the decision to move away from the traditional turn-based system toward action-focused combat?
We haven’t completely transitioned into action, but as our director [Tetsuya] Nomura-san says, Final Fantasy (in terms of action games) is best represented by Dissidia in the current landscape. In terms of the Final Fantasy action battles people have experienced themselves, that is most familiar to them these days. In terms of the image of the battle system, that’s where we’re getting the feel from. It won’t be as action-focused as Dissidia, of course, but the the visuals and how the gameplay feels in essence will be drawn from that Dissidia-esque style.

Not many creators have the chance to revisit a previous project like this. For you personally, is there any aspect of FFVII that you’re looking forward to bringing back to life?
That’s a difficult question. There are certain scenes that are ingrained in the memories of our fans – like Cloud dressing a female, or that impactful Aerith scene. At that time, that was the latest technology and the latest graphics, but now it does look a little bit cheap as far as how it looks graphically and how those scenes are staged. So, everyone’s probably wondering how those scenes will be brought back to life in current, realistic graphics and how they will be expressed. And I myself am interested in that, but it’s also a challenge. For all of those scenes that people remember, I’m wondering how we can meet expectations and express them properly in current-gen graphics.

I’m sure there are areas that our fans want to see how we can change, and areas that they don’t want changed. The opinions of our fans are probably split on a lot of those elements, so determining from a development standpoint where we’ll be more true to the original versus where we change is something we hope to grasp through communicating with our fans. Also, while we want to understand their concerns, we also want to get them excited for the story and seeing how it can be revamped and refreshed.

So, even if you’re familiar with the story, there’s still an opportunity to be surprised?
Definitely. We have archived versions of our games, and a lot of times, people buy them and it starts off with nostalgia – but after that, you’re essentially following the story you already know. That experience starts to diminish as you proceed through the game and the interest level starts to decline. If it’s just nostalgia, it’s just a matter of following the story, and there wouldn’t be any surprises. So, in that sense, we want to balance out the areas we would like change versus the areas we don’t in order to have that nostalgia, but also the surprises.

Do you see the larger iconic plot points as an opportunity to surprise fans, or are there things that you and the team consider untouchable?
I, along with Nomura-san and [Kazushige] Nojima-san – who are involved with the remake – were involved with the original Final Fantasy VII. We were the people who created it, so in that sense, we don’t think anything is untouchable. That isn’t to say we’re changing everything!

Of course, within Square Enix and across the globe, there are people who think it’s on this holy scale. That there isn’t anything we can touch or play around with. But we believe we know the balance between what can be changed versus what needs to be protected.

I love that the issue of Cloud's cross-dressing is apparently causing such a "challenge" :D

That fact that each game is potentially as big as XIII makes me think that this whole project could take YEARS to be fully released.
 
Last edited:
Doesn't say much does it? Still nice to know that it's not a carbon copy.
 
New screenshots

Final-Fantasy-VII-Remake-screenshot-004.jpg


Final-Fantasy-VII-Remake-screenshot-003.jpg
 
And apparently the voice acting is complete, although I'm not sure what that means in terms of the game's completion.
 
Well what we do know is that it is going to be an action brawler in the vein of Kingdom Hearts. So expect to be able to run around the battle arena and directly impact on combat. I'm reckoning it'll be somewhere between FFXV and Crisis Core in that respect. We've seen elements of stealth in there and whatnot.

In terms of episodic structure, people have been theorising how it'll be split up. The most logical divides are:

Start -> Leaving Midgar
Hitting the world -> The end of North Crater 1st time
Wake up in Junon -> The end

That's if they keep it for a 3 part structure, nothing to say it won't be divided more.
 
I think that looks GREAT apart from the battle system. The jury is out on that one.
 
The camera angles are that frighten me the most.

I'm so over 'cinematic combat' that focuses more on style and less on the actual experience of the player.
 
I’m EXCITED, but still not convinced by what we’ve seen of the battle scenes.
 
I was hoping for this Christmas, but March isn't too bad! I want to know what those ghost things at the end are, random enemies or are they adding new plot stuff? :o

There'll be more at the Square Enix E3 event tonight - I'm expecting them to show Tifa, but I'm also hoping to see a bit more about how the game actually works outside of battle scenes.
 


Longer trailer with Tifa footage and they explained the gameplay which looks miles better than XV
 
Yep, I'm very into the new battle system after seeing it here:


Also... hello :love:
RYAplJR.png
 
I know it was inevitable but action RPG wasn’t what I wanted from this remake. I think it looks a bit messy at the moment and I’m really not a fan of “mash square to attack”.
I’m still excited though.
 
The Facebook posts about the various versions just talk about “The game on 2 discs”... so is that the episodic thing in the bin?
 
No, this is part one and will be on two Blu-rays - it seemed to be confirmed last night that this part will be set entirely in Midgar, so they seem to be adding a lot of material (as each part is the length of a full game). I'm not sure about stuff like Sephiroth showing up so early (even if it's just in Cloud's head), because the way they paced it and built him up in the original was pretty perfect.
 
Well if they're gonna milk the game across 3 installments (which I'm SO not complaining about), they'll have to expand on the story and give it new nuances that the original 'couldn't' do.

Also, I'm not sure what people were expecting from the combat system. It sure as hell wasn't gonna be Turn-Based. It's an RPG, so naturally even if it IS a bit mashy, you'll still need to be strategic with your skills/abilities/etc. THAT'S the part I'm curious about. They've shown basically ZERO evidence of the game's ability system. And we know that they've either given materia the chop or a very minor role this time round.
 
From what's shown in the video I posted earlier, it seems pretty straightforward - it's real-time and your regular attacks don't do much damage, but they fill the ATB bar which lets you go into slow-motion and use abilities, magic etc. You can also bind abilities to shortcut buttons if you prefer a totally real-time experience, which I assume would play a lot like the Kingdom Hearts games.
 
Obviously they’ve done a lot of work to Midgar, which is my least favourite area - although I would imagine each sector will now have its own identity so that it’s not just a whole game of GREY.

What I’d really like is for them to give a rough schedule as to when the next parts are due - in the same way that movie studios do.

Square Enix have a dreadful reputation for delays following the Kingdom Hearts debacle. And I’d like to know if we’re going to have to wait TEN YEARS for the next part.

Moreso given the original game was delivered in one part (albeit across 3 discs). Having made the decision to split the game, significant delays between parts are going to be tough to digest.
 
After the FFXV debacle I’m tempted to just wait until all parts, patches and DLC are out to play it.
 
If it's anything like XV then it'll be abandoned long before the end :D
 
Final Fantasy VII Remake Part 4: Episode Marlene...... CANCELLED
 
Square have already confirmed that they can't say how many parts this will be released in...because they don't know.

I don't know whether to :D or :manson:
 
They’ve already announced 3 pre-order DLC summon Materia.
I’m over it already.
 
I’ve gone into full FFVII obsessed mode and I’m playing through it again on my Switch. I’m out of midgar and my playtime is 4 hours 15. I just don’t see how they’re going to make part 1 into a fully fledged game.
 
I'm guessing they're going to be letting us explore a lot more of Midgar - we only really see the slums and Shinra HQ in the original, there are other sectors and the entire upper city above the plates we never went to previously. There's also probably going to be plenty of new plot points added between the existing ones; I'm expecting some of these to really flesh out the other members of Avalanche, so their deaths become a lot more meaningful than they were in 1997.
 
:( I saw there had been new posts and thought there had been some FFVII news.
 

Users who are viewing this thread

Back
Top Bottom